Required in Build: What build this weapon is required for (Note: this may be changed soon however so don't get carried away on adding stuff.) Youtube relevant videos: Videos about how you get it, or using it in action. Hints and Tips: Various tidbits, noteworthy information, about the weapon. Īcquired from: Where the item is obtained, either via corpse, a drop with a rough rate of the item, or bought from a merchant with how many souls it costs. All Regular, Raw and Crystal upgraded weapons are confirmed to be buffable. Visit the Upgrades page for more information.īuffable: If the weapon is buffable or not. Upgrade cost: The soul cost to upgrade and if it only uses a single type of titanite, what it is. Crystal upgrades cannot be repaired or downgraded, but further reinforcement will also repair the weapon (up to +5). Upon fully inflicting it will cause slow poison or toxic damage to the enemy over time.ĭurability: The lifespan of the weapon will slowly degrade during use, and if not repaired will drastically lose combat effectivness at 30% durability, and close to useless at 0%.Ĭrystal: Durability if it can advance down the Crystal path will have 1/10th of its normal durability in exchange for higher attack power. Poison: The amount of poison or toxic damage the weapon does. Upon fully inflicting, bleeding will take a percentage off your enemies ]. (Example, 110 is a 10% boost)īleed: The amount of bleed damage the weapon does. Weapon Heading KeyĪttack Type: Determines the type of damage dealt and holds some sway over it's primary moveset (usually one-handed light and heavy attack), some weapons may have a single or multiple types.Ĭritical: The damage boost you recieve for ripostes and backstabs, 100 is the base and anything higher is a bonus percentage. Regular(R), Thrust(T), Slash(Sl), Strike(St). Stability: How well the player keeps stance after being hit.Īttack Type: Defines what kind of swing set the weapon has. Weight: How much the item weights when equipped. When an items durability is low, a message will come up saying "Weapon At Risk!" - at this point the weapon does not perform at it's best. The following categories of weapons have details on their base damage, and all individual pages feature infusion charts, with some extending to full moveset videos.ĭurability: The weapon's HP when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. Some players choose weapons for their cosmetic appearance, but in most cases it is advisable to refer to the scaling and Upgrades of weapons to determine if the output is beneficial to the character in pve, pvp or both. Players can craft Character Builds around specific weapons that have specific movesets, deal good damage, or are easily obtained at the level range the player wants to play in. For definitions of terms and images used in the weapons tables and pages, refer to the Table Key and Weapon Heading Key, at the bottom of the page.
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